![]() The two find different weapons along the way, and are driven by different goals. It's mostly the same whether you're playing as Leon or Claire, with the same core puzzles and locations, though there are important differences. This is true also of the story, which is the same increasingly ridiculous spiral as it ever was, modernised only slightly throughout. This game does have a much more helpful map then the original, showing you items you've seen but haven't picked up for example, and it does away with the need to carry around ink ribbons to save (though you can get that back on the harder difficulties), but its modern niceties are very carefully balanced to preserve the original intent. These are very 1998 things, and might even be considered undesirable today, but you couldn't get the authentic RE2 feel without them that tension that leaves you legitimately shook after a miraculous escape or paralysed when you're low on ammo but need to make it through unknown darkness to get to safety. Sub-weapons like knives and grenades can coming in very handy. Hands will also come off with a well-placed bullet (or knife slash), but it doesn't make the zombies much less dangerous. The zombies seem to be made up of distinct layers of skin, hair, flesh and bone, and depending on exactly where you shoot them bits will cave in, fly off, or separate and hang from their skull. Shooting a regular zombie anywhere but the head is tantamount to wasting bullets, so fortunately Capcom has put a lot of work into making the headshots look, feel and sound entertainingly gross. It's not uncommon to miss with your handgun, panic, and then miss twice more as the enemy advances. You want to get close to the zombies so you can hit every time, but not so close you get grabbed. In most cases you're better off avoiding confrontation, but combat still feels great and is made constantly tense by the general scarcity of bullets. Whenever you do open a door to a room you've never entered before, chances are you'll hear the screaming or moaning of the living dead. ![]() RE2 ditches the original's clunky controls and RE7's first-person perspective, opting for the cinematic action of an over-the-shoulder view. ![]()
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