![]() ![]() There's a necessary degree of reimaginging in what the original design was trying to look like and what it would have looked like if it wasn't under 8-bit limitations. ![]() There's a lot of abstraction in 8-bit graphics to make use of very little material (parts of SotN and SCAT are just a black background and tiles/sprites on top with partial BG plates here and there, so they'd have to reconceive those areas for instance because a modern game can't be that empty,) and the fine detail isn't there to expand upon. Whereas the NES games, those would be a new challenge for them to upgrade, even moreso for the GB/GBC titles. ![]() (Wild Guns was a good-looking SNES game with giant sprites, Pocky & Rocky was also sharp plus had a couple spin-offs to further influence it, and then Warriors had that gigantic arcade cabinet version.) These remakes look disarmingly like how you remember the originals looking (or when you go back to the originals, you're surprised how nice they looked for mid-tier and somewhat forgotten games,) only of course they're massively improved in resolution and detail and even recomposed for widescreen displays with almost imperceptible changes in how the game plays and challenges players. Scene 2's boss, Raidenou, has an unused set of sprites that feature him looking to the left, to the right, and with two different cockeyed expressions.8-bit, good to know, there's a lot there!Īnd true, the Tengo games have been redrawn, but they have had a lot to work with. The Nyoro Nyoro enemies always come in from either the north or the south, leaving these east and west-facing sprites unused. Unlike the potato and sweet potato, there's no code associated with this tomato and the graphic isn't set up anywhere in the main CPU. Instead of using these graphics, they use a red version of the aforementioned big flame sprites.Ī graphic for an 8th piece of Bake Uri produce. The additional frames for Bake Chouchin are defined at 0x18820, 0x1882C, 0x18838 in the main CPU, while the extra frames for Bake Uri are at 0x1884E, 0x18858, and 0x18862.Īn alternate, smaller version of the flames that Bake Couchin spit out. There are four small flame sprites and five big flame sprites, but the game only uses one of the small ones and two of the bigger flames.īoth the Bake Uri and Bake Chouchin have sprites for all four cardinal directions, but due to the way the game handles the sprites for both the enemies and the Bake Uri food sprites, only the south-facing sprites are used. Two unused, unreferenced item sprites: The first appears to be a kusudama, and the second is a den-den daiko. The player's ofuda can be either white or red in the final game, but there are sprites for yellow, orange, and blue ofuda in the game's graphics. Put the following code in kikikai.xml to make this animation play in place of the swatting death that's normally triggered by Manuke's Unused Graphics It's surprisingly graphic compared to the rest of the game, which is likely why it was cut. The game has six different death animations, with only one animation, 82, being unused. and shooting this sweet potato will spawn a Blue Crystal. Sweet the potato will spawn a Yellow Crystal. Put the following code in kikikai.xml to replace the turnips that appear on the 16th, 32nd, and 48th spawns with one of the unused vegetables: The game supports seven types of food, but only five are used. The wells that the Bake Uri enemies spawn from will occasionally produce different foodstuffs that can be shot down for power-ups. When the title screen appears, the logo should appear above the copyright information.Īs a bonus, if a coin is inserted while the logo is on the screen, both players will start with an extra life. To see it, get a game over, then hold 1P Up. Taito Kumagaya Laboratory developed this game the proof of this is a hidden company logo. ![]()
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