The order palette is well designed, with each command easy to see. Here, the game again excels, with simple, clean and effortless controls of your units, and some of the easiest micro management I’ve ever experienced in an RTS. Gameplay quickly ebbs and flows between calling air strikes, reinforcing your force and making sure your units aren’t getting their ass handed to them on a plate. As an aside, never before have burning trees looked so pretty. At one point I ignored the carnage to gaze at an overrun Seattle, the sky red with parachuting troops, distant explosions and streams of fire reaching up into the heavens. The background environments are as gorgeous as the explosions. There are funny moments too, with tanks sometimes flying across the screen when they’ve taken a particularly brutal hit. Everything you see is fully destructible of course, with tanks rolling over fencing and street lights, and helicopters spinning out of control then crashing to the ground. These air strikes provide perhaps the prettiest pyrotechnics in the game, obliterating scores of buildings and razing dozens of trees in one vicious click of the mouse. There’s one for every situation, from non-destructive tactical aids like ‘repair bridge’ to devastating indiscriminate strikes like precision artillery, and all come in different degrees of power (and cost). Again used by spending points, these ‘special moves’ rain down the pain on your enemies. You’ll also find yourself paying a lot of attention to the tactical air strike drop down menu in the top left of the screen. Your resource points are replenished as your units perish, you complete objectives and capture strategic points on the battlefield (done by moving your units into white circles for long enough to fortify them with turrets), making it simple to quickly fill holes in defensive positions or set up a strike team with parachuting reinforcements. Instead, the player is given a number of resource points with which to buy units and deploy them in ever changing drop zones dotted across the battlefield, from a drop down menu in the top right of the screen. There’s no harvesting Tiberium for resources or scrambling up a tech tree in order to get a hero unit out. It all makes for a more frenetic, action-oriented RTS than some others in the genre. On any given map a dozen or so AI skirmishes will be kicking off, coming together to form spectacular missions that rarely lose intensity. In WiC you rarely control more than 10 or so units at any one time. And it’s still great.įor those new to the explosive party, allow us to bring you up to speed. World in Conflict is still World in Conflict. Nothing has been tinkered with, tampered with, altered or re-imagined. Nothing has been tweaked to the point of ruin. The addition of Soviet Assault does nothing to dampen our enthusiasm. The game dumped traditional RTS base-building for quick take and hold objective-based gameplay, with resource points spent on reinforcing your army with parachuted-in units, and incredibly satisfying, death from above tactical aids. The emphasis was on constantly shifting battle lines, destructible environments, gorgeous horizons, the micro-management of a small but solid army of tanks, helicopters, infantry and support vehicles and brilliant team-based multiplayer. When WiC was released at the back end of 2007, it wowed PC RTS fans with its compelling alternate history WWIII premise, action-packed strategy and spectacular explosions. Put simply, despite the game being a year-and-a-half old, it’s still spectacularly good fun today. If you’ve never sampled the wonder that is calling a nuclear strike down on your enemy in World in Conflict, then this Director’s Cut is unequivocally worth forking out your hard-earned cash for. Soviet Assault would be better described as an add-on that makes the World in Conflict: Complete Edition a “Director’s Cut”. On the back of the World in Conflict: Complete Edition box, Soviet Assault, which weaves a brand new Soviet campaign into the WWIII RTS’ original US campaign, is described as a “new expansion”.
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